Including rules for a two-player game, and the event cards have been removed.
RULES
* Oldest player goes first, and then the order follows chronologically to the youngest player.
* Minimum of TWO players, maximum of TEN.
* Every time a player rolls an odd number, they draw a card from the EVIDENCE decks.
* One player is the detective, one is the killer. The remaining players are either genuine witnesses or accomplices.
* The detective must NOT know who the killer is immediately.
* Suspects WILL confer wordlessly, just show each other the cards. When the roles are drawn, they will know who each other are.
* All SUSPECTS have their cards FACE DOWN in front of them. They must NEVER look at ANOTHER PLAYER’S cards for the rest of the game, but are free to look at their own at any time.
* After the ROLE cards are drawn, the LOCATION and SCENE cards are drawn. They serve no purpose to gameplay, but create a scene for the players to be immersed in. These will remain FACE UP in the play area for the remainder of the game.
* Whenever the DETECTIVE rolls a 6, they can choose to force a player to turn a card of their choice over, except for a ROLE card.
* Or, a detective can choose to INTERROGATE a player verbally, in a kind of Guess Who fashion: asking what classification their weapon and item fall under, or to ask any questions they like, to try and coax them to flip their card, or quess if they are a WITNESS, ACCOMPLICE, or KILER. Once the KILLER is found, it's game over.
* If there is a definite ‘NO’ to a category of weapon or stolen object after questioning everyone once, then they can be crossed off your checklist, and ticked if a player has the card.
* There is a limit of two questions per interrogation.
* Mix up the questions, if you can! When the detective has an average on the crime criteria, or if they have a gut feeling as to who the culprit is, they can choose to arrest them at any time.
* The game ends when a player is arrested. If the detective is wrong, they lose, and the killer wins.
FOR TWO-PLAYER GAMES
* It becomes a card game.
* Featuring only the KILLER and DETECTIVE.
* The goal is to guess the details of the crime through guessing the KILLER’S cards.
* Three card types are dealt: WEAPON, STOLEN ITEM, and LOCATION.
* The KILLER gets two WEAPON cards and three STOLEN ITEM cards.
* The DETECTIVE cannot name a specific item. That counts as LOSING A LIFE.
* They can only guess CATEGORIES of items, or other factors.
* The DETECTVE has three lives.
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